First playable synthetic engine
Connected the deterministic turn, summon and combat engine to the Konoha board, with private player views, Random and heuristic opponents, semantic actions and complete six-language coverage.
Build in the open
A concise, translated record of what is already working and what evidence shaped it.
Connected the deterministic turn, summon and combat engine to the Konoha board, with private player views, Random and heuristic opponents, semantic actions and complete six-language coverage.
Recorded the overseas demo report, playmat zones, Chakra observations and confirmed card index without presenting provisional claims as official rules.
Established the independent narutotcg_ai namespace, quality gates, CI and a clean architecture that never imports the One Piece engine.